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COMPUTER APPLICATION

THIS IS WHERE I LEARN TO USE ARCHITECTURAL COMPUTER SOFTWARE

ABOUT Computer Application

This course will be introducing students to the world of Computer Generated 3-Dimensional drawings. The course will be taught with minimal handouts but there will be lectures and tutorial sessions for the students in order to experiment with the software. Students are advised to practice daily, as only through practice will they be able to understand and master the software. They are also encouraged to carry out self-research in regards to the other capabilities and more complicated features of 3Ds Max and Revit Architecture. Students will also be taught the potential of “cross breeding” different software, in order to garner the necessary desired results for their visualization work.

PROJECT 1

Revit Modeling & Documentation

This project involves the production of Revit model of the selected architecture design using Architectural Components such as Wall, Roof, Stairs, Floor, Curtain Wall, Doors and Windows. At the end of the project, the model shall be used to generate documentation drawings, using Revit Architecture’s Documentation Components such as Sheets, Titleblock, Sections, Room Tags, Schedule & etc.

A. Revit Modeling
1. Based on the selected architectural design, you are to generate a Revit model. The model must be compliant with LOD 200 requirements (refer Appendix 1).


2. Your Revit model must include at least TWO Revit Family components.


3. You are required to create a blog or Facebook album for public access. The Work in Progress (WIP) print screens and test renderings must be uploaded to the above online platform REGULARLY to show progressive evidence of the working process. It will serve as a communication and mutual learning platform. You are encouraged to visit your peers’ WIP and give constructive comments and suggestions.


B. Architectural Drawings Documentation
1. Using the Revit model from Project 1, you are required to prepare building documentation drawings in A1 size containing the following components:
· Plans
· Elevations
· 2 Sections
· 2 Callouts on sections
· 1 Exploded isometric
· 1 Room Schedule showing area tabulation


2. You are required to create a blog or Facebook album for public access. The Work in Progress (WIP) print screens and test renderings must be uploaded to the above online platform REGULARLY to show progressive evidence of the working process. It will serve as a communication and mutual learning platform. You are encouraged to visit your peers’ WIP and give constructive comments and suggestions.

REVIT PROGRESS

Create grid lines
Setting up levels
Create walls for Ground Floor
Create walls for First Floor
Editing wall height
Create roofing
Add flooring for Ground Floor
Add flooring for First Floor
Materials and structure edited

Revit Model

Window frame created
Glass panels created

Window

Extruding door leaf
Editing door height
Place dimensions and draw swing
Final Product

Rooms' Door

Draw door swing after create door
Placing dimensions
Creating door frames and side window
Final Main Door

Main Door

DOCUMENTATIONS

PROJECT 2

Exterior & Interior Renderings

This project involves the production of photorealistic still renderings using 3Ds Max of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualisation work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome.

1. Using the same model from Project 1, you are required to add in materials, lights, cameras and site context for final rendering. Site context may include landscaping, furniture, vehicles and human characters. You may use post-production tools such as Adobe Photoshop to enhance the visual outcome.


2. The Work in Progress (WIP) must be uploaded to the mentioned online platform to show progressive evidence of the working process. It will serve as a communication and mutual learning platform. You are encouraged to visit your peers’ WIP and give constructive comments and suggestions.

3DS MAX PROGRESS

Setting up renderer
Placing Materials
Editing UVW Map
Placing bushes on site
Changing Environment Background
Setting up Mental Ray Sun
Editing Exposure
Setting up Final Gathering (FG)
Test rendering and finding angle
Testing Shadows and FG
Final Rendering

Exterior Rendering Progress

Placing furnitures
Changing materials for interior
Setting up Sky Portal
Test rendering with Sky Portal
Changing shutter speed and aperture
Test rendering again
Setting up eye level camera view
Adding lighting (Target Spot)
Final product rendering

Interior Rendering Progress

PHOTOSHOP PROGRESS

Edit render in Photoshop
Sky is added to background
Site context (background) is added
Tree from 3DS Max is replaced
Human figure is added

Exterior Rendering Progress

Editing rendering in Photoshop
Sky added to background
Tree added to background
Light source is placed
Human figures is placed
Human figure is rendered

Interior Rendering Progress

FINAL PRODUCT

Exterior Rendering

Interior Rendering

TAYLOR’S GRADUATE CAPABILITIES (TGC)

Throughout this module, I have learnt a few things. First of all, I learned how to execute and implement 3Ds Max and Revit Architecture, a design tool to create and modify 3-dimensional forms and surfaces. I also learned how to generate architectural drawings documentation using Revit Architecture.

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          Second of all, I learned how to produce photo-realistic renderings of an architectural design with appropriate use of materials, lighting, cameras and context. I also learned to enhance the visualization outcome with appropriate use of post-production software such as Adobe Photoshop.

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DISCIPLINE SPECIFIC KNOWLEDGE

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THINKING AND PROBLEM SOLVING SKILLS

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DIGITAL LITERACY

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